![]() ![]() You have one weapon throughout your time in Blasphemous, a sword known as “Mea Culpa”. Blasphemous, from the get-go, isn’t joking around. This is a game that took me around 18 hours to finish, and yet I still had so much to discover after that. Within the first 15 minutes it threw me into a boss fight that led to a very bloody but incredible cutscene. ![]() For such a dark and moody world, there is so much colour, and the majority is delivered through violence – and my word, is this game violent. Aesthetically, The Game Kitchen has found a way to take us right back to the era of 90’s PC games, and this shines in pretty much every cutscene within Blasphemous. The opening 15 minutes of Blasphemous completely pulled me in with its phenomenal 2D art style. It is all very mysterious and vague, but that’s something that I’ve grown to love in videogames it keeps every character you meet unique and makes you want to deliver whatever it is they need. The dialogue for the entirety of the game is delivered in a very similar fashion to the Souls games or Bloodborne. The Penitent One’s mission is to fix a world full of religious guilt, and you will meet a variety of characters who all have certain tasks for you to achieve. ![]() The silent protagonist of Blasphemous is known as The Penitent One, and the best way to picture him is to imagine a combination of Dan Aykroyd’s head from the movie Coneheads with a dash of Robocop, all nicely wrapped up in a bow of barb wire to get in the festive mood. ![]()
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